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scenProc 3.0 development release available

arno

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I have just made available the new development release version of scenProc. This takes the tool from version 2.0 to version 3.0. This new version has been in development for quite a while already, so it includes many new features. To main improvements are:

  • Polygonal features with holes are supported much better. This means that importing and processing features with holes goes much faster.
  • It is possible to create XML bridges now in scenProc.
  • The texture filter editor has been redesigned completely, so this means that the feature detection is much more powerful now.
  • The scenProc Batch Runner tool has been added, which replaces the old tool to create batch files. This makes it much easier to run a script in batch mode.

And there are many more improvements. I have also updated the entire manual, so please check the manual first if you want to learn about the new features. And else feel free to ask questions in the forum. I hope you enjoy the new version.

Continue reading...
 
Hi Arno, Thank you so much!. Great news!

I made the texture filter editor work, and then to get the .shp. I haved a problem, I don't see any change on the manual about this.

x:08 a. m. ImportGDAL Information Reading file CROPS_GEO_WGS8\1_300\*.tif
x:08 a. m. ImportGDAL Information Read 300 features from file
x:08 a. m. SplitGrid Information Splitting features in 0.0146484375 x 0.010986328125 grid...
x:08 a. m. SplitGrid Information Features divided in 102 cells
x:08 a. m. DetectFeatures Information Starting feature detection...
x:08 a. m. SceneryProcessor Error No se puede convertir un objeto de tipo 'Emgu.CV.Image`2[Emgu.CV.Structure.Rgb,System.Byte]' al tipo 'Emgu.CV.Image`2[Emgu.CV.Structure.Rgba,System.Byte]'.
x:08 a. m. SceneryProcessor Error en ASToFra.scenProc.Steps.DetectFeatures.Process(List`1 cells, String[] arguments)
en ASToFra.scenProc.Processor.SceneryProcessor.Process()
en ASToFra.scenProc.Processor.SceneryProcessor.ProcessConfig(String filename, List`1 commands, Boolean errorReporting)


Thank you for this new release
 
Last edited:
Hi,

Looks like there is a bug somewhere in the code where 4 bands are expected, but your data only has 3. I'll see if I can reproduce it here.
 
Hi,

I have found the bug that caused this error. It will be fixed in the next development release.

I did however also see some unexpected behaviour with certain steps in the texture filter with 3 band images. For example the back project step doesn't work as it should. Are you using that one in your filter?
 
Hi, i'm only using this nodes. (The only that i made on the texture filter editor)



1579431597529.png


Also the Geotiff is a 3 bands image 8bits*3

So, in this case, i'm not using the back project, is mandatory to use it?, So i understand that needs to be image top view of trees?

If you want, i can send to you the files

regards.
 
Hi,

The NDVI step assumes your images have a near infrared band. 3 band images typically won't have that. So I'm not sure the filter will work well with 3 band images.
 
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