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SDK versions for FSX se

Hi all

I use object placement tool in fsx se to place small scenery items to enhance local areas. I downloaded a sdk complete with folders and bgl compiler which is installed in the main fsx se folder, everything works fine.
When I have created the new scenery, I run the xml file with the bgl compiler, and it creates the new .bgl file.

I have stepped into the world of ADE. I have the Lockheed Martin sdk 1.4 which is installed in the (86x) folder. To the best of my limited knowledge that is working as I have created a new airfield.
I decided to trial something, so after placing some objects using the object placement tool and saving as new scenery, I took the scenery xml file and ran that in the Lockheed-Martin bgl compiler, but it did create a new bgl file. I screen shot the compilers very quick message say the scenery was parsing?

Does this mean that the Lockheed-martin compiler does not compile objects that are created using object placement tool



For FSX_SE, I almost forgot about a recent L-M P3D SDK Tool that is technically distinct from FSX RTM Object Placement Tool (aka "OPT"):


But P3D has the SimDirector, which does the same type of thing. And placement BGLs from SimDirector are valid for FSX as well.

You may also wish to review these search results:



Personally, I use Flight1 Instant Scenery 3 (only works with FS9, FSX [all versions], or P3Dv1.4x, P3Dv2.x, P3Dv3.x):


Another option with a live in-sim preview is Whisplacer (free):


One may also use Arno's ModelConverterX, ADE, or SBuilderX (all free; without a live in-sim preview)

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