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Seasonal objects

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sweden
I remember reading in a n old thread here about the fact that it is not possible to have seasonal textures on added objects. Is there still no work around for this? How do you others do about this? I was also wondering because I think I've seen seasonal textures in payware airports.

Should also mention it concerns FSX btw.
 
Last edited:
Hi,

A work around is using effect files, but that affects the performance. Or for autogen object it is also possible.

I think if seasonal textures are really import, many developers will use FS2004 style MDL files.
 
The effect-objects work, but have some display quirks where the objects turn off when the refpoint ( origin point of the object ) is not in the view.

FS9 objects do not correctly display the alpha-transparency in FSX. If your object has no transparent textures, you'll be OK.

Hopefully Microsoft Flight will have proper conditional display of objects when it arrives.

Dick
 
Because I needed a densly wooded forest around my airport it was necessary to combine autogen with fixed placed static trees. The only solution to switch the seasons is a configuration program, to switch that manually :(
Many others do it this way.
Jörg
 
Because I needed a densly wooded forest around my airport it was necessary to combine autogen with fixed placed static trees. The only solution to switch the seasons is a configuration program, to switch that manually :(
Many others do it this way.
Jörg
Yeah, this is probably the route I'll have to take as I am modeling a city using lots of alpha channels to limit polygon usage.

Thanks for all the replies!
 
Dick's effect-object approach does not seem to have too much impact on the FPS on my humble rig and these quirks are hardly noticeable if you would not have known in advance what to look for.
Just my user's opinion based on my own experience.
 
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