Vitus
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Good afternoon,
What do I need to do to get a material that is semi-transparent but casts a proper shadow anyway? I have a material that is both skinned and transparent. Using FSX, the object casts a normal, full shadow, however the same material doesn't cast a shadow in P3D. Here's the material:
What do I need to do to get a material that is semi-transparent but casts a proper shadow anyway? I have a material that is both skinned and transparent. Using FSX, the object casts a normal, full shadow, however the same material doesn't cast a shadow in P3D. Here's the material:
