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Shimmering in Buildings

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38
Country
us-newjersey
Hello,

I created a building (first time for me) with Sketchup and used ModelConverterX to convert it, and loaded it up into the sim. I saw that the some of the textures were shimmering : http://prntscr.com/7edrf3
Here's how it looks in Sketchup : http://prntscr.com/7edrye
The items that are shimmering are all PNG files that were imported using File -> Import.
All of the objects are power of 2 and no errors were given during the conversion in ModelConverterX. Does anyone know how I can fix this?

Thanks!
 
You cant place textured planes so close to a model. SU and the FSX engine render models differently. You must take the sign and doors and directly attach them to the model, as a sign would be made, for example, or make them part of the texture for the front of the building, or move them far enough away that you would probably be able to see the displacement from certain angles.
 
Hello...

Attaching = placed on the same face as the model. Redrawn so its on or within the same face.

Hope that helps
 
You can make a rectangle on the face of the hangar and use the extrude tool to pull it out 6" and apply the door texture and the sign texture to the raised faces.
 
Is it possible to get the top sign on the building to be flat? It's just paint in real life, but in the picture it does not appear to flash although it does.
 
I suspect you are using tiled textures; you need to make an image of the front of the building and layer your painted signs onto that image so it is one complete "picture" of the front of the hangar and then project that texture onto your model.
 
Ok, so I basically should take a screenshot of the front or export the front of the building as a type of 2D Graphic right? Sorry for all of these questions
 
Ok, so I basically should take a screenshot of the front or export the front of the building as a type of 2D Graphic right? Sorry for all of these questions
Yes, Ideally, if you have access to this airport and can get permission from the Airport Manager (I've done this for several of my local airports) your results will be far better if you can take close-up photos of the buildings you plan to reproduce.There
are several things to consider when taking photos however. First, consider the time of day and if the front of the building is in full sunlight or shadow. If you have a good graphics program you can lighten the images a bit to compensate, but you also lose some detail that way as well. Secondly, especially for larger buildings, consider taking a series of shots across the front of the building, getting as close as possible while still capturing the entire portion of the building you're shooting. The detail will be better. This also hold true for the other sides of the building. Finally, get shots of any freestanding signs around the building. Adding things like this just adds more realism to the final scenery.
 
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