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Hi All,
As per the topic title, I am trying to obtain a material that is full brightness no matter what. Currently I do this in FS9 via ASM editing. In FS-X + gMax, I only seem to be able to apply a light map, in multiply blend mode with a fully white content. I need this for 2 things:
Any hints?
As per the topic title, I am trying to obtain a material that is full brightness no matter what. Currently I do this in FS9 via ASM editing. In FS-X + gMax, I only seem to be able to apply a light map, in multiply blend mode with a fully white content. I need this for 2 things:
- Annunciator lights
- HUD
Any hints?