- Messages
- 3
- Country

Hello,
I'm new to the MSFS dev community (coming from X-Plane
) and have a question about getting/settings the SimConnect values via a network. I see it's possible to make SimConnect to work over the network as described in this thread. How ever if I understand correctly, this requires the SimConnect library to be present on both the client and the server.
Is that correct?
Is the network protocol documented somewhere?
My use case is that I'm working on a iOS EFB app (https://aeronavmap.com/) where I need to get and set some data refs values from the simulator. For obvious reasons I cannot use the SimConnect library on iOS. X-Plane has an open UDP protocol that allows 3rd party network clients to accomplish what I need.
I'm thinking about writing my own C# app that would expose the data refs from SimConnect to the local network as follows:
However, before starting this, I'd like to make sure that something similar does not already exist.
Thanks in advance for your help
I'm new to the MSFS dev community (coming from X-Plane
Is that correct?
Is the network protocol documented somewhere?
My use case is that I'm working on a iOS EFB app (https://aeronavmap.com/) where I need to get and set some data refs values from the simulator. For obvious reasons I cannot use the SimConnect library on iOS. X-Plane has an open UDP protocol that allows 3rd party network clients to accomplish what I need.
I'm thinking about writing my own C# app that would expose the data refs from SimConnect to the local network as follows:
Code:
My iOS app <-> network protocol <-> My C# app using SimConnect <-> MSFS
However, before starting this, I'd like to make sure that something similar does not already exist.
Thanks in advance for your help
