• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

SimConnect tool

Hi,

I haven't had time to look at this further.

To make this really useful we would probably need a general tool/module that any developer can use to position objects through simconnect. That would be better than each project having its own tool.
 
Arno,
Thanks for replying.
That is true: a tool would be the ideal solution, instead of maybe a code that should be replicated and tailored for each project.

So, for the time this leaves us only with SCASM for visibility-dependent objects/effects?
 
Hello,

I have been following on a development with application in a certain payware scenery. So far it is tied to the scenery.

I have agreed with the developer that within a timeframe after release, this would not be available for any 3rd parties, but I intend to use this timeframe to work on making it into a broader "framework" as Arno suggested. Eventually I would make it available to other scenery designers (at individual terms).

The coding does take some time though. I have been "lucky" (in a kind) that I could do the bulk of work before entering employment, but since I did not have any previous C++ experience, I was learning by doing. You can imagine this takes time. Now that I have a full time job, time is yet scarcer, but I continue to chip away at it, working in some useful features, optimizing, so on.
 
Good news that you got it sorted.
It would be great if at some point of time this could be available to amateurs/freeware developers also.
 
Good news that you got it sorted.
It would be great if at some point of time this could be available to amateurs/freeware developers also.

I definitely want it to be.

By individual terms - I certainly don't mean I want to get rich from it; don't assume this means some high licensing costs, especially for a freeware developer.

My two main reasons to do this, first - to create a solution to the problem that was bugging me for two years - how to make a properly proper lightning for the Kosice scenery ( :) ), second - to give something back to the community that has helped me get over some really hard times in my personal life, and much more.
 
Back
Top