How do I handle negative airspeed?
DWORD is unsigned, so what do I do for
- pushback?
- helicopters/VTOL flying backwards?
struct SIMCONNECT_DATA_INITPOSITION {
double Latitude; // degrees
double Longitude; // degrees
double Altitude; // feet
double Pitch; // degrees
double Bank; // degrees
double Heading; // degrees
DWORD OnGround; // 1=force to be on the ground
DWORD Airspeed; // knots
};
DWORD is unsigned, so what do I do for
- pushback?
- helicopters/VTOL flying backwards?
struct SIMCONNECT_DATA_INITPOSITION {
double Latitude; // degrees
double Longitude; // degrees
double Altitude; // feet
double Pitch; // degrees
double Bank; // degrees
double Heading; // degrees
DWORD OnGround; // 1=force to be on the ground
DWORD Airspeed; // knots
};