SIMCONNECT_DATA_INITPOSITION negative Airspeed

#1
How do I handle negative airspeed?
DWORD is unsigned, so what do I do for

- pushback?
- helicopters/VTOL flying backwards?

struct SIMCONNECT_DATA_INITPOSITION {
double Latitude; // degrees
double Longitude; // degrees
double Altitude; // feet
double Pitch; // degrees
double Bank; // degrees
double Heading; // degrees
DWORD OnGround; // 1=force to be on the ground
DWORD Airspeed; // knots
};
 
#2
Where did that struct come from?

EDIT
Nevermind... I'll point it out... the struct is "used to initialize"... direct quote from the SDK. It is not used for anything but the initial state of the object. IF you want to MOVE objects, you should be using other methods.
 
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