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It looks to me like they've clustered 6 of these lights into each group to increase the brightness although from a short distance they appear as one. To get the brightness you see on the chimney you'll probably need to make 6 boxes in a cluster like that and attach the light to each one. I think this is pretty close although the flashing frequency may not be exact. I simply added the new flashing red light to the existing .bgl so now you have:
bgl_light_white: d726fd8c-d484-4717-0062-b96427a2ed55
bgl_light_red: 182054e4-e7d9-76a3-1bca-7d678a683eca
bgl_light_red_flashing: bcb60246-86f0-465b-a800-f183045bc5a8
You can rename the .bgl if you want. Be sure to delete the old .bgl so you don't end up with duplicate GUIDs.
Here is the mother lode on .bgl lights BTW if you want to fiddle with making your own:
http://www.fsdeveloper.com/forum/showthread.php?t=629
Also somewhere is a file called "light point library" by Dick Ludowise (rhumbaflappy) which contains an assortment of these lights as well but I can't seem to find it, maybe Avsim or flightsim.com has it in the file library.
Jim
bgl_light_white: d726fd8c-d484-4717-0062-b96427a2ed55
bgl_light_red: 182054e4-e7d9-76a3-1bca-7d678a683eca
bgl_light_red_flashing: bcb60246-86f0-465b-a800-f183045bc5a8
You can rename the .bgl if you want. Be sure to delete the old .bgl so you don't end up with duplicate GUIDs.
Here is the mother lode on .bgl lights BTW if you want to fiddle with making your own:
http://www.fsdeveloper.com/forum/showthread.php?t=629
Also somewhere is a file called "light point library" by Dick Ludowise (rhumbaflappy) which contains an assortment of these lights as well but I can't seem to find it, maybe Avsim or flightsim.com has it in the file library.
Jim