this is embarrasing, its obviously very simple.....in my defence i say some things i know well, and some i dont....
i can uv map, adjust, apply texture.export...no problem....what i cant do is export a sheet of combined objects....its a filename problem....but provided the name of the sheet is the same as the uvw object,and the test texture is applied and named to the object, i can only export one object per texture sheet...as many objects as i like, each with theyre own texture sheet....
ie uvw map, md3,lith, psp, apply tex in gmax,,,tex named to match object...
save,,,,,,,second object,,,same,,,export merged model,,,export two dds files.
named to match, it appears...ican also uvw unwrap and adjust several objects
and build many object tex map,dds export...but it will only paint an object that matches the individual tex name, but none of the others...???
when i apply a tex to a component called fusalage,should i change the name of the tex to match the component...i do...?
when i export my texture sheet as a flipped dds,which contains many objects
each named with the fsx tex named to match...
it will only paint the object the the sheet is named after...i tried lightning_T dds. no luck....i tried fusalage_T dds. no luck...i tried fuselage dds. and fusalage is painted...change to intake dds ,intake is painted...
image shows two objects with 2 texture files....but what really dim mistake stops me from combining tex on one sheet.....oh the answer is going to make me feel really stupid.....jim
i can uv map, adjust, apply texture.export...no problem....what i cant do is export a sheet of combined objects....its a filename problem....but provided the name of the sheet is the same as the uvw object,and the test texture is applied and named to the object, i can only export one object per texture sheet...as many objects as i like, each with theyre own texture sheet....
ie uvw map, md3,lith, psp, apply tex in gmax,,,tex named to match object...
save,,,,,,,second object,,,same,,,export merged model,,,export two dds files.
named to match, it appears...ican also uvw unwrap and adjust several objects
and build many object tex map,dds export...but it will only paint an object that matches the individual tex name, but none of the others...???
when i apply a tex to a component called fusalage,should i change the name of the tex to match the component...i do...?
when i export my texture sheet as a flipped dds,which contains many objects
each named with the fsx tex named to match...
it will only paint the object the the sheet is named after...i tried lightning_T dds. no luck....i tried fusalage_T dds. no luck...i tried fuselage dds. and fusalage is painted...change to intake dds ,intake is painted...
image shows two objects with 2 texture files....but what really dim mistake stops me from combining tex on one sheet.....oh the answer is going to make me feel really stupid.....jim


)