I am thus far unable to process the *.blend file via MCX to perform the analyses intended.
I shall still endeavor to post other info in reply to your query in advance of any resolution by Arno of the MCX import issue here:
https://www.fsdeveloper.com/forum/threads/mcx-fails-importing-blender-blend-file.460749/post-939211
FYI: Blender LTS 3.6.23 exports of a Kronos 2.0 *.glTF and a Collada *.DAE were also not able to be (fully) processed by MCX and the same Assimp library used in the "Universal Importer" Ruby Script plugin for Sketchup.
It is not clear at this point what may be required to process the Blender LTS 3.6.16 *.blend file you linked in your post above.
The analyses I intended to perform depend on inter-convertibility, and the latter Assimp library functions in MCX and Sketchup., as well as the ability of Blender to export a non-proprietary format Collada *.DAE that can be read by both MCX and Sketchup.
'No cigar' ...thus far.
While we await a reply by Arno, please link to a MSFS SDK compiled package folder for a test build of the 3D models.
I believe that MCX 'should' already be able to import that MSFS "proprietary" content format successfully.
GaryGB
I shall still endeavor to post other info in reply to your query in advance of any resolution by Arno of the MCX import issue here:
https://www.fsdeveloper.com/forum/threads/mcx-fails-importing-blender-blend-file.460749/post-939211
FYI: Blender LTS 3.6.23 exports of a Kronos 2.0 *.glTF and a Collada *.DAE were also not able to be (fully) processed by MCX and the same Assimp library used in the "Universal Importer" Ruby Script plugin for Sketchup.
It is not clear at this point what may be required to process the Blender LTS 3.6.16 *.blend file you linked in your post above.
The analyses I intended to perform depend on inter-convertibility, and the latter Assimp library functions in MCX and Sketchup., as well as the ability of Blender to export a non-proprietary format Collada *.DAE that can be read by both MCX and Sketchup.
'No cigar' ...thus far.
While we await a reply by Arno, please link to a MSFS SDK compiled package folder for a test build of the 3D models.

I believe that MCX 'should' already be able to import that MSFS "proprietary" content format successfully.

GaryGB
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