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Just to start a conversation about SimPropContainers.
This is a new thing introduced in MSFS 2024. Why do we need to be concerned with it?
You can create quite complex scenery models (and aircraft?) with this method. For example, instead of modeling windows into your wooden_shack_027 model, you can create a SimPropContainer to add SimProp windows.
That means you can create assets (windows, doors, vents, chairs, rooftop AC units...) as library objects with proper LODs for their size and complexity, and stick them onto other objects. The result is an XML file which will be compiled to .spb and each object having it's own LOD setup.
The SimPropContainer system allows a modular approach to creating objects in the sim by controlling LODs to it's modular parts, without the need for massive destructive decimation to a single model. Examining some of the default SimPropContainers (for example, the oil rigs) shows just how complex a container can become, while easily controlling LODs for the object, and allowing higher FPS for the sim.
So let's start a discussion. Is anyone doing this with their scenery models or SimObjects? How is this done? How hard is this? Are there assets already in the default objects we can use for our own SimPropContainers?
AirportLFPG2024 in the SDK samples has a complex usage of SimPropContainers for us to look at. But there may be some advantage to using SPCs for less complex projects.
This is a new thing introduced in MSFS 2024. Why do we need to be concerned with it?
You can create quite complex scenery models (and aircraft?) with this method. For example, instead of modeling windows into your wooden_shack_027 model, you can create a SimPropContainer to add SimProp windows.
That means you can create assets (windows, doors, vents, chairs, rooftop AC units...) as library objects with proper LODs for their size and complexity, and stick them onto other objects. The result is an XML file which will be compiled to .spb and each object having it's own LOD setup.
The SimPropContainer system allows a modular approach to creating objects in the sim by controlling LODs to it's modular parts, without the need for massive destructive decimation to a single model. Examining some of the default SimPropContainers (for example, the oil rigs) shows just how complex a container can become, while easily controlling LODs for the object, and allowing higher FPS for the sim.
So let's start a discussion. Is anyone doing this with their scenery models or SimObjects? How is this done? How hard is this? Are there assets already in the default objects we can use for our own SimPropContainers?
AirportLFPG2024 in the SDK samples has a complex usage of SimPropContainers for us to look at. But there may be some advantage to using SPCs for less complex projects.




