Uh-oh
I wish you better luck next time, guys!
By the way, totally off-topic, but have you thought about whether to expand fsdeveloper next year to include MSTS2? Since both are built on the same ACES architecture / "engine", I can see where having one site would be very beneficial from a developer perspective, as I would expect (with the caveat that I know only what the ACES folks have published on their MSTS2 websites/blogs) certain aspects of game development (e.g. terrain, scenery) to be similar, if not identical between both games.
What current FSX developers have learnt & will continue to learn about developing for FSX & discuss in these forums may be very useful to current MSTS1 developers when they transition to developing for MSTS2 as, for them, the architecture will be very new to them (if they are not also working with FSX today).
Not that any decision needs to be made soon, but something to think about over the next few months & perhaps discuss with your ACES contacts?
- regards, jed