I would like to calculate the size of bgl but I don't know how big size of the texture is in the file when I save it. Let's have instance. I have a image composed from 256x256 images. 4x3 - it was composed from 12 images of zoom 15. The jpeg file size is 169,6 kb for the file, so I calculate the size of one layer of LOD18 should be 169,6/1024/12 = 0,013802083 MB. But I think that resolution of LOD18 could take too much place. So I will convert it to LOD17 and I would like to create one big file with LODs 17 and 16 but I would like to compose it to area of dimensions of LOD 13 or 12 or 11. So here is my calculation: 0,013802083 + 0,013802083 / 4 = 0,017252604. Now multiplying to bigger area. So here I have my results: for area of dimensions of LOD13 it has onlz 4,4Mb, LOD12 area should take 17,6 Mb and LOD11 area should take 70,6 mB for layers of zoom 17 and zoom 18. If I would continue to area of LOD9 it would take more than 1.1GB. Having this number, if I would want to calculate how much would take layers of zoom 15-16 at the same dimension I just devide the number by 16. Because both layers are resized to that zooms. I continue to do it till LODs 5-6. After summery of all LODs of the same area
Conclusion:
Based on jpeg calculation I got very small number for whole area of LOD9 which is 1206 Mb (for LOD6 it is 75,3 Gb for layers 5-18). But calculation based on real size of bgl would get 16x bigger number (LOD9 should take 18,84 Gb and LOD6 should take 1205 or 1.2 Tb). So is my calculation bad or it just means that the textures in bgl file are 16x bigger then the source files in jpeg?
Conclusion:
Based on jpeg calculation I got very small number for whole area of LOD9 which is 1206 Mb (for LOD6 it is 75,3 Gb for layers 5-18). But calculation based on real size of bgl would get 16x bigger number (LOD9 should take 18,84 Gb and LOD6 should take 1205 or 1.2 Tb). So is my calculation bad or it just means that the textures in bgl file are 16x bigger then the source files in jpeg?


