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Sketchup to Blender issue?

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us-northdakota
So I created this terminal building in SketchUp and exported it to Blender 3.1.

The lines I have circled in RED, do I need to do anything with them? They only appear when I am in EDIT mode.

Thanks.

Also does someone have a quick tutorial rec for Ambient Occlusion and Baking?
 

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It is best to avoid those lines because mostly because it makes the model's geometry more complex than necessary (more memory use, etc). In addition, it also makes texturing more difficult.

They are occurring because other elements (such as the cylinder) are melded into the plane/wall which forces the larger plane to be broken up into triangles to connect all of the connected object. Sketchup automatically joins basic elements and welds them unless one/both are made into a group/Collection or Component.
 
Dale,

So if I go back into Sketchup and select the object and make it a groupComponet those lines should be gone?

Thanks
 
Been some time since I used Sketchup, so memory of when the welding takes place. I vaguely recall it is whenever a plane is intersected by another, . . . which would imply they are welded at the moment they touch. Of course test by moving one or the other, if the second object is deformed, it's welded.

It would be the either the plane or the cylinder object which need to be a separate group. If you find they are already welded together, it might be easiest to remove the plane, make the cylinder a group/collection, then re-do the plane.
 
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