Vitus
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I am experimenting with skinned-mesh-animations it it doesn't work - no movement at all.
I assigned a new material with the "skinned mesh" option in the material properties editor checked. I added some bones to the scene and animated them. Then I added a "skinned mesh" modifier to the part I want to animate and added the bones to it.
after a little bit of tweaking it looks quite nice in gmax so I added an animation tag and exported the aircraft.
nooooooooothing.
What did I miss? Is there a tutorial somewhere that describes the process?
Regards
Vitus
I assigned a new material with the "skinned mesh" option in the material properties editor checked. I added some bones to the scene and animated them. Then I added a "skinned mesh" modifier to the part I want to animate and added the bones to it.
after a little bit of tweaking it looks quite nice in gmax so I added an animation tag and exported the aircraft.
nooooooooothing.
What did I miss? Is there a tutorial somewhere that describes the process?
Regards
Vitus


