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So I have had quite an adventure learning how to manipulate many aspects of the SDK to design a good looking airport, however, I have hit a wall with one thing. I want to make my runways use my custom texture and custom 3d model. I can create my texture, then lay an apron on top of the runway and call it a day, but I don't like the repetition in the texture that shows up, and I want to model it. I am a bit new to the modeling world and I'm using blender, but as far as I know, if I just place a model of my runway it has to be flat and it just won't follow the terrain and slope, am I correct? Is there a way to get the runwaymodel to follow the terrain, or do I have to modify my model and create a slope on it, then terraform msfs to "match up" my created slope?
Thanks
Thanks

