• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Smooth Gauge Technology

mendiola_loyola

Resource contributor
Messages
520
Country
peru
Dear all:

I have read about FSX smooth gauge technology and i'm wondering if FSX SDK allow us to create smooth gauge.

I have seen that default Cessna 172 panel has a low refresh rate on gauges and needles.

Is there a way to improve the guages refresh rate to get smooth movement on gauges?

I would like to get a smooth gauge movement like Project magenta IFR gauges for exampe.

Thanks.
Alfredo Mendiola Loyola
Lima, Perú
 
Hello Alfredo,


I think I can ansere this one.

Yes...

The 'newest' SP2 SDK does support Smooth Gauges.


Definition of Smooth Gauges: Use of 3D elements to create gauge operations. Does not include font-driven gauges and pure graphics such as the FS GPS, as no 3D elements are used to depict measure.

Basically, you have gauges, which you can adjust their resolution to be extremely fine and good (any size textures you want). Then, you program the parts (needles) to have part code that commands the part to do needle work, such as a Air Speed Indiactor Needle.

I dont think you can really 'tune' them that much, aside from lag and the likes, (code entry). Otherwise, its at the mercy of the Sims frame rates. (Poor sim performance of 7 FPS will not have smooth gauges).

The Accelleration SP2 parts list (animation manager) will have almost all the gauges you will need. Some might have to be created.

I hope that helps.



Bill
 
Try to build element that shows digital speed with decimal like 100.453 knots on the XML airspeed gauge.
put this elemeng below some elements to eliminate this element

than you will see smooth gauge
 
Dear all:

I have read about FSX smooth gauge technology and i'm wondering if FSX SDK allow us to create smooth gauge.

I have seen that default Cessna 172 panel has a low refresh rate on gauges and needles.

Is there a way to improve the guages refresh rate to get smooth movement on gauges?

I would like to get a smooth gauge movement like Project magenta IFR gauges for exampe.

Thanks.
Alfredo Mendiola Loyola
Lima, Perú

In the REAL world, your Cessna 172 panel Gauges are "FAR FROM SMOOTH" .. they tend to jump about, stick a little, overcome that friction, and then jump a small amount to the next position .. Vibrate with the engine .. etc etc.

So, maybe the unsmoothness of the default MS guages is a BETTER SIMULATION than a new fancy gauge that is super smooth and fluid in its operation ..... ??

Geoff
 
In the REAL world, your Cessna 172 panel Gauges are "FAR FROM SMOOTH" .. they tend to jump about, stick a little, overcome that friction, and then jump a small amount to the next position .. Vibrate with the engine .. etc etc.

Which is more than enough reason to USE "smooth" gauges technology so, you can even add these effects, and have them still looking believable, without being constrained by SDK bitmap rotations resolution.

What makes "smooth" a smooth gauge, it's not just refresh rate, it's mainly the rotation accuracy which, in the traditional SDK 2D gauges made with rotated bitmaps, is snapped to 1 degree intervals, which is not an issue with real 3d gauges, or GDI+ (or any other similar vector graphic method) graphics, which also has antialiasing, to achieve sub-pixel accuracy, which allows to "see" those fractional rotation increments.

Of course, when you have accurate rotations available, adding vibration effects, inertia effects, damping, reading errors, jumps, etc., becomes all more effective.

best regards,

Umberto Colapicchioni - VIRTUALI s.a.s.
http://www.fsdreamteam.com
 
Back
Top