G
george7378
Guest
Hi all,
I am still expreimenting with Gmax, but I want to know how I can make a coarse model(below)look smoother, and look curved, but still similarly shaped, like a plane fuselage.
I used MeshSmooth, but it just squashed the fuselage into a very strange shape(below):
I want the plane to look 'proper', instead of every single side being overly smoothed. I also tried smoothing one polygon at a time, but it looked worse. So I couldn't use MeshSmooth. What do I do? Do I model using splines? If so, I have no knowledge of these either, so can you please explain them to me?
Thanks very much!
I am still expreimenting with Gmax, but I want to know how I can make a coarse model(below)look smoother, and look curved, but still similarly shaped, like a plane fuselage.
I used MeshSmooth, but it just squashed the fuselage into a very strange shape(below):
I want the plane to look 'proper', instead of every single side being overly smoothed. I also tried smoothing one polygon at a time, but it looked worse. So I couldn't use MeshSmooth. What do I do? Do I model using splines? If so, I have no knowledge of these either, so can you please explain them to me?
Thanks very much!


