F747fly
Resource contributor
- Messages
- 1,713
- Country

Hi all!
First of before people start saying I posted this in the wrong section, I very much doubted this problem would be more SODE related then it is GMAX related so I decided to post it here and tag @Jeffrey Stähli to politely ask him to look over this problem and see if there's anything that's actually SODE related to this problem other then it being a SODE jetway...
Onwards to my problem. I've recently started looking at jetways in greater detail to model my jetways in Blender and set them up for SODE in GMAX. As it turns out the jetways I'm creating use a "hood" to allow the vertical movement of the jetway. This "hood" connects the initial entrance point of the "bridge" with the "root" which would be connected to the Terminal building. To make this more clear I've made these illustrations.
here's a side view of the area in question:
In this instance I've named the parts as they should in accordance with the SODE SDK with the exception of the LOD number. The new part I called VERT_HOOD in this instance. If the Jetway has to be lowered to be connected to an aircraft with a door height lower then the jetway's original height, the VERT_HOOD will be the connecting element between ROOT (in this instance called STATIC/ROOT for it has a dual purpose in this theoretic instance) and BRIDGE_A. The VERT_HOOD will also deform if the jetway were to be lowered:
As you can see the VERT_HOOD has deformed from it's original shape as the jetway lowers. This movement seems like something that has to be done with bones.
The bones created by the SODE script however do not allow for this animation as SODE doesn't recognize the VERT_HOOD in the script.
No bones acces the VERT_HOOD by default after running the script.
My questions therefor are:
- Will SODE allow me to make the VERT_HOOD object?
- How do I animate the VERT_HOOD object in GMAX?
- What do I need to call the bones used the animate the VERT_HOOD object?
Thank you all in advance for any advice you give.
F747fly
First of before people start saying I posted this in the wrong section, I very much doubted this problem would be more SODE related then it is GMAX related so I decided to post it here and tag @Jeffrey Stähli to politely ask him to look over this problem and see if there's anything that's actually SODE related to this problem other then it being a SODE jetway...
Onwards to my problem. I've recently started looking at jetways in greater detail to model my jetways in Blender and set them up for SODE in GMAX. As it turns out the jetways I'm creating use a "hood" to allow the vertical movement of the jetway. This "hood" connects the initial entrance point of the "bridge" with the "root" which would be connected to the Terminal building. To make this more clear I've made these illustrations.
here's a side view of the area in question:
In this instance I've named the parts as they should in accordance with the SODE SDK with the exception of the LOD number. The new part I called VERT_HOOD in this instance. If the Jetway has to be lowered to be connected to an aircraft with a door height lower then the jetway's original height, the VERT_HOOD will be the connecting element between ROOT (in this instance called STATIC/ROOT for it has a dual purpose in this theoretic instance) and BRIDGE_A. The VERT_HOOD will also deform if the jetway were to be lowered:
As you can see the VERT_HOOD has deformed from it's original shape as the jetway lowers. This movement seems like something that has to be done with bones.
The bones created by the SODE script however do not allow for this animation as SODE doesn't recognize the VERT_HOOD in the script.
No bones acces the VERT_HOOD by default after running the script.
My questions therefor are:
- Will SODE allow me to make the VERT_HOOD object?
- How do I animate the VERT_HOOD object in GMAX?
- What do I need to call the bones used the animate the VERT_HOOD object?
Thank you all in advance for any advice you give.
F747fly