• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

SODE xml object

Messages
26
Country
argentina
Hi Jeffrey, could you tell me how to get the xml of my object? (A hangar with mobile doors), because until now use what you did in the SODE_DEMO changing the latitude and longitude, but if I well appears the dialog box SODE, not the object. Thank you
 
Sorry but I have a thousand questions to ask because this program is what I needed for my scenerys. There goes another ... the animation hangar doors also should be done with the bones / skin system?
 
Hi,

I don't quite understand your first question.
Second question: No, the animation is a simple, basic keyframe animation. I have attached the source files for my demo objects.
The trick is to use the special SODE animation tags, which are defined in the modeldef.xml. You can add your own if you need other animation time lengths for example. All this is described in the developer guide. http://sode.12bpilot.ch/?document=filefolder-setup/the-modeldef-xml-file/animations

So, normally animate your model, create FS animation via AnimationManager plugin and use special SODE tag, place hangar with SODE XML file using TriggerableAnimation: http://sode.12bpilot.ch/?document=the-xml-definition-file/triggerableanimation

You should be able to do this by your own using the example files in the attachment and the demo xml.
 

Attachments

Thanks for your answer Jeffrey. The first question is: once designed and animated and exported my hangar, where I get the xml with that data? that way I make it ?.
I explain the process I follow, joins Once designed animated and exported my hangar I take the AnimatedHangar2.mdl file from your demo and replaced by that I made (keeping the guid and object name that you used it) and put it in the simobjects folder that is in 12bpilot / sode / simobject. then took sode_demo.xml and put it in the xml folder in the same location, previously changed the latitude and longitude to my airport. The problem is that your items if they appear in my airport but I did not. I'm obviously making a mistake but not that.
I thank you for answering and above all for your patience, what happens is that filled my action scenes with animations kind and always wanted to interact with something made by me as a hangar or jetway.
Here I leave some videos of my work. everything this animated them I did (even people walking across the platform) I just need a jetway and a hangar. A hug for you from Argentina

 
Back
Top