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Hi,
I am facing a strange issue when animating and exporting my yoke to the sim.
Its particularity is it uses two different pivots (so two different bones) for pitch and roll as follow :
I use two different NLA tracks as well, since both pitch and roll are using a specific variable.
It seems to work fine in blender but once it is exported, the yoke moves simultaneously on pitch AND roll even if I input force on one axis only.
I am afraid blender's exporter does not support the use of two bones with two NLA tracks linked to the same object.
Does someone have any idea on how to solve this out?
I am facing a strange issue when animating and exporting my yoke to the sim.
Its particularity is it uses two different pivots (so two different bones) for pitch and roll as follow :
I use two different NLA tracks as well, since both pitch and roll are using a specific variable.
It seems to work fine in blender but once it is exported, the yoke moves simultaneously on pitch AND roll even if I input force on one axis only.
- Thought it could come from my template, so I went for a custom one but exact same problem.
- In behaviours debugger, variable and animation percentage are working well and separately.
- So I tried disabling one of the two NLA tracks. It behaves correctly but only on one axis at the same time.
- I also separated the two bones. They are moving separately in the sim but the result is not good at all.
I am afraid blender's exporter does not support the use of two bones with two NLA tracks linked to the same object.
Does someone have any idea on how to solve this out?

