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I've been using ADE to make airports for personal use for awhile now, but I've never encountered the following issue before. I'm using the latest ADE beta (1.67.5876), Windows 10 and P3d 3.1. ADE is using the P3d V3 SDK. I made a version of KILM, which has two crossing runways (17/35 and 6/24). The airport boundary for RL KILM is somewhat larger than the stock boundary.
As I normally do, I started out by creating a:
Exclude Specific/Airport Backgrounds Flatten MaskClassMap Autogen
that intersects the runways and the edge of the stock airport outline, as per jvile's "tutorial" at:
http://www.fsdeveloper.com/forum/threads/landclass-visibility-problem.15173/
Then went to the next step and drew:
Airport Background/Flatten MaskClassMap Exclude Autogen
At this point, I compiled the airport, started P3d, added the airport to the P3d scenery library and took a look at the new airport. To my surprise, there was a big swath of autogen suppression in the northerly triangle outside the new airport boundary but between the two runways. I then went back to ADE and deleted the Airport Background polygon, recompiled and took a look at the airport again.
This time, the stock airport boundary was partially visible except where the Exclude Specific polygon was located. I don't even recall seeing this before in P3d V2. Can someone confirm that this isn't either Windows 10 stealing my lunch money or an operator error on my part?
I worked around the issue by just forgetting about the Exclusion Polygon altogether and just adding 4 "daughter" Airport Background polys attached to where the stock airport boundary starts. No Autogen suppression occurred, even after adding all the new aprons, gates, taxiways, etc. and inserting all my library objects, GP objects and terrain polys.
As I normally do, I started out by creating a:
Exclude Specific/Airport Backgrounds Flatten MaskClassMap Autogen
that intersects the runways and the edge of the stock airport outline, as per jvile's "tutorial" at:
http://www.fsdeveloper.com/forum/threads/landclass-visibility-problem.15173/
Then went to the next step and drew:
Airport Background/Flatten MaskClassMap Exclude Autogen
At this point, I compiled the airport, started P3d, added the airport to the P3d scenery library and took a look at the new airport. To my surprise, there was a big swath of autogen suppression in the northerly triangle outside the new airport boundary but between the two runways. I then went back to ADE and deleted the Airport Background polygon, recompiled and took a look at the airport again.
This time, the stock airport boundary was partially visible except where the Exclude Specific polygon was located. I don't even recall seeing this before in P3d V2. Can someone confirm that this isn't either Windows 10 stealing my lunch money or an operator error on my part?
I worked around the issue by just forgetting about the Exclusion Polygon altogether and just adding 4 "daughter" Airport Background polys attached to where the stock airport boundary starts. No Autogen suppression occurred, even after adding all the new aprons, gates, taxiways, etc. and inserting all my library objects, GP objects and terrain polys.
