RicherSims
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I am aware that MCX does not yet fully support all the attributes that XP11 provides, but please let me know if this is something that I am missing.
Models converted into the XP OBJ format all seem to have flat shading instead of smooth shading in the sim. (They appear perfectly smooth in FSX/P3D)
If you look really closely, you will even see each edge which makes up each polygon.
Surfaces which are perfectly co-planar also seem to be shaded randomly by the XP engine, as seen in the letters on the sign, which are all the same color. Yet the A, I , O and R, are shaded lighter than the rest. (This is also visible in the image above, where parts of the tent are darker than the rest)
Is there some setting that I am missing or is this normal behaviour for objects converted to this format? The closest thing I could find in MCX settings was SmoothShadingNormalTolerance, but this was already set to 0.99 and I doubt it affects the actual export.
Objects exported directly from blender or using FS2XPlane do not seem to have this problem, yet I cannot see any difference in attributes when comparing the files in a text editor, apart from ATTR_no_blend and a higher ATTR_shiny_rat value.
Anybody experience this before?
Models converted into the XP OBJ format all seem to have flat shading instead of smooth shading in the sim. (They appear perfectly smooth in FSX/P3D)
If you look really closely, you will even see each edge which makes up each polygon.
Surfaces which are perfectly co-planar also seem to be shaded randomly by the XP engine, as seen in the letters on the sign, which are all the same color. Yet the A, I , O and R, are shaded lighter than the rest. (This is also visible in the image above, where parts of the tent are darker than the rest)
Is there some setting that I am missing or is this normal behaviour for objects converted to this format? The closest thing I could find in MCX settings was SmoothShadingNormalTolerance, but this was already set to 0.99 and I doubt it affects the actual export.
Objects exported directly from blender or using FS2XPlane do not seem to have this problem, yet I cannot see any difference in attributes when comparing the files in a text editor, apart from ATTR_no_blend and a higher ATTR_shiny_rat value.
Anybody experience this before?


