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Hello 
I'm working on the Lods (level of details).
I successfully exported the LOD00 / LOD01 and LOD02 , bin and gltf (by using the tips as blenderToMsfs is broken for the lods)
It works in game when I go near and far with the dev camera.
However, the LOD02 load at when we are like 20metters of the building.
- I tried to change the default value by using this:
I even tried with lower / higher values
But it seems that MSFS2020 uses default values instead of reading mines !?
I cleaned then rebuilt the package , I restarted msfs2020, I tried to use "replace model" but it still doesn't works ( I mean it works but It wont take my custom minSize settings)
Anyone can help?
Thanks
I'm working on the Lods (level of details).
I successfully exported the LOD00 / LOD01 and LOD02 , bin and gltf (by using the tips as blenderToMsfs is broken for the lods)
It works in game when I go near and far with the dev camera.
However, the LOD02 load at when we are like 20metters of the building.
- I tried to change the default value by using this:
<LOD ModelFile="bas-fun-modernhouse01_LOD00.gltf" minSize="25"/>
<LOD ModelFile="bas-fun-modernhouse01_LOD01.gltf" minSize="15"/>
<LOD ModelFile="bas-fun-modernhouse01_LOD02.gltf"/>
I even tried with lower / higher values
But it seems that MSFS2020 uses default values instead of reading mines !?
I cleaned then rebuilt the package , I restarted msfs2020, I tried to use "replace model" but it still doesn't works ( I mean it works but It wont take my custom minSize settings)
Anyone can help?
Thanks


