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Hi all,
I've created a large GP mesh and converted it to glTF. But when imported inside sim, there were multiple wrong faces. I checek the exported glTF inside blender, and it turns out some of the vertices went missing, shown in pic below. Any ideas why this happened? I exported the same blender file to DAE, and imported in SketchUp and Max with no problem at all. Only glTF that has this problem, checked inside sim, MCX, and also blender itself. Thanks!
Pic above is the original blender model
And this is after exported to glTF, and then imported again. Note that this is only at a particular small location, and the same problem happened at many other places.
I've created a large GP mesh and converted it to glTF. But when imported inside sim, there were multiple wrong faces. I checek the exported glTF inside blender, and it turns out some of the vertices went missing, shown in pic below. Any ideas why this happened? I exported the same blender file to DAE, and imported in SketchUp and Max with no problem at all. Only glTF that has this problem, checked inside sim, MCX, and also blender itself. Thanks!
Pic above is the original blender model
