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MSFS20 [SOLVED] Plane spawns on runway gear-up

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unitedkingdom
I reckon there's a simple answer to this but I'm a bit stumped:

My development aircraft has what seems a perfectly reasonable [CONTACT POINTS] gear definition:

Code:
gear_system_type = 3 ; gear system type (betweeen 0 and 4) 0 = electrical, 1 = hydraulic, 2 = pneumatic, 3 = manual, 4 = none, 5 = undefined
gear_locked_on_ground = 1 ; Defines whether or not the landing gear handle is locked to down when the plane is on the ground.
gear_locked_above_speed = -1 ; Defines the speed at which the landing gear handle becomes locked in the up position. (-1 = Disabled)

but originally that 'gear_locked_on_ground' was = 0 (which may be relevant)

For a long time the aircraft has been spawning hovering above the ground with the gear retracted, and the gear comes down as soon as the aircraft leaves the ground. In the air the 'G' key will operate the gear up/down as normal, and the plane lands normally.

I don't know where MSFS is getting this persistent spawn-in onground state of the gear UP from - I don't think that's defined in the aircraft configuration anywhere. I'm loading the plane from the MSFS 'World Map' page, not loading a specific .FLT file which I appreciate would likely contain the state of the gear.

It seems I need to flush that cached default initial state somehow, or maybe there is a design configuration issue I'm unaware of.

Is there some .FLT-like file that contains the default initial state, or something like that in the design files??

Thanks
 
Gah I've been looking at this for ages and found the solution straight after posting...

The "SimObjects / Airplanes / <aircraft name> / " folder contains a bunch of .FLT files for various spawn situation (apron, runway, ...).
 
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