Hello,
I have some general questions before I start drilling down in the child boards.
Some background. I've been foisted into the Engeneering Surface Vessels department of the Virtual US Coast Guard. I've been working on my first model for FS, the Hamilton Class 378' WHEC Cutter:
My first question is simple: Do I need to the model to be above the waterline only, or is there any point in having the full draft?
Next, is there a way make vessels move, particularly at a specific heading or even a route?
Here's another one. Can you animate scenery objects in FS9 and FSX? What I'm looking at would be things like opening or closing the hangar door, or raising or lowering the safety nets around the helipad. And if you can, are they activated by time, a key, or even proximity?
And what kind of poly count should I be going for, particularly since this model needs to have a FS9 version?
Lastly: Is it possible to mount both regular lights, and a glideslope light on the boat?
Any help is much appreciated!
I have some general questions before I start drilling down in the child boards.
Some background. I've been foisted into the Engeneering Surface Vessels department of the Virtual US Coast Guard. I've been working on my first model for FS, the Hamilton Class 378' WHEC Cutter:
My first question is simple: Do I need to the model to be above the waterline only, or is there any point in having the full draft?
Next, is there a way make vessels move, particularly at a specific heading or even a route?
Here's another one. Can you animate scenery objects in FS9 and FSX? What I'm looking at would be things like opening or closing the hangar door, or raising or lowering the safety nets around the helipad. And if you can, are they activated by time, a key, or even proximity?
And what kind of poly count should I be going for, particularly since this model needs to have a FS9 version?
Lastly: Is it possible to mount both regular lights, and a glideslope light on the boat?
Any help is much appreciated!


