Not sure what "this" is - ground illumination, light standards or both? But, the answer in all cases is "No, it can not now be done with AFLT. (AFLT is "about" placing relatively-standard lighted 3-D models and constraining the visibility of the lighted element.)
Assuming you mean ground illumination, there are a variety of methods in use. In my own case, I simply suspend a semi-transparent illumination texture just above the ground. (Have a look at any of my airports to see the result.) It's been my experience that adequate ground illumination on large aprons has to be highly customized. While, presumably, a new utility with proper graphical user interface could generate satisfactory results, we already have such utilities. My method of ground illumination can easily be accomplished (and customized) with Gmax or other CAD scenery development tools.
If you mean light standards, most airport designers will want the standards at their "pretend" airport to look like those in the real world. Therefore , it would be up to the user of such a new tool to provide the .mdl file for the standard. (Otherwise, I spend the rest of my life developing apron light standards.) As well, users would have to provide a machine-readable description of their standard(s) to define the location and P/B/H of each of its lighted elements, the brightness of each element, and the pattern and color of the associated ground illumination - all required so that the utility could create the ground illumination files. I doubt many users would be up to the latter task. Even then, some fine-tuning would almost certainly be necessary. Ground illumination from building mounted devices would be a further challenge.
At this moment, I am unable to conceive a useable utility to automate the development of light standards and/or their illumination - nor am I convinced that such a utility would attract much of a following.
Don