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Some small bugs & feature request...

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Hey Arno,

I'm loving MCX and am enjoying it immensely, I think it's the swiss army knife of tools for MSFS...

I ran into one problem with one model I have and that is it uses TIFF imagery for the texture. MCX threw up an error and I'm wondering if TIFF imagery is supported in MCX or if you have a suggestion on how to convert the texture and assign it to a Sketchup model easily?

As mentioned I'm still having auto alpha channel problems on some flat planed, grayscale alpha transparencies. They are turning completely transparent... But I need to fiddle more and figure out what the story is there... The models are here <- lights and trees and here <- lights and sign.

Feature request 1... Is there any chance that you might be able to save a model you're converting as a workspace? That would be my biggest feature request is some models may take a few days work and it'd be really helpful to be able to save a workspace and come back to it later, especially if you're working on a big conversion and want to save as you go along in case of a power outage.

Feature request 2... Is there any chance of being able to have an manual export function to BGL that can place the object in a BGL (i.e. create one MDL BGL Library and then append the geolocation info to a scenery placement bgl), utilizing the lat/lon data from a KMZ file? Right now the automated tool works great for lat/lon placement but if you work manually on placement you have to load the KMZ model into Google Earth and extract the lat/lon information from there and then manually have to generate object placement via XML. An export and place feature would be extremely helpful...
 
Hi Dean,

I ran into one problem with one model I have and that is it uses TIFF imagery for the texture. MCX threw up an error and I'm wondering if TIFF imagery is supported in MCX or if you have a suggestion on how to convert the texture and assign it to a Sketchup model easily?

Let me check this. For most common texture formats (BMP, PNG, JPG, etc) I am relying on the .NET image loaders. Only those for DXT BMP, DDS, etc did I make myself. I would have to check if TIFF is supported by .NET.

As mentioned I'm still having auto alpha channel problems on some flat planed, grayscale alpha transparencies. They are turning completely transparent... But I need to fiddle more and figure out what the story is there... The models are here <- lights and trees and here <- lights and sign.

I will have a look. It seems the changes I made last time do not yet work perfect in all situations :).

Feature request 1... Is there any chance that you might be able to save a model you're converting as a workspace? That would be my biggest feature request is some models may take a few days work and it'd be really helpful to be able to save a workspace and come back to it later, especially if you're working on a big conversion and want to save as you go along in case of a power outage.

At the moment not, but this has been requested before. I think you can just save to FSX MDL during your work though. That should keep most/all of the features. Or does that not work for you?

Feature request 2... Is there any chance of being able to have an manual export function to BGL that can place the object in a BGL (i.e. create one MDL BGL Library and then append the geolocation info to a scenery placement bgl), utilizing the lat/lon data from a KMZ file? Right now the automated tool works great for lat/lon placement but if you work manually on placement you have to load the KMZ model into Google Earth and extract the lat/lon information from there and then manually have to generate object placement via XML. An export and place feature would be extremely helpful...

This is on the wishlist already. Actually if you export to BGL from ModelConverterX it will already do the placement if coordinates are provided for your model. The only problem is that I never made a dialogue to enter them :), so now it only works if you import KMZ or certain SCA files.
 
Hi Dean,

About the TIFF imagery, did you use the extension TIF or TIFF? It seems TIF was already supported and from tomorrow TIFF should also work.
 
Hi Dean,

Placement can now also be specified on the Object Information form (see this blog post). Be aware that you need to export to BGL for the placement information to be used.
 
Hi Dean,

I tried to convert that bridge, but with using the default settings I see the light poles fine. The signs seem to have no alpha channel at all.

Were you also using the latest release?
 

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Interesting, ah I'm not sure, I may not have the latest release, but a recent daily release (before your vacation)... Will try again...

Awesome on the other stuff :-) The tiff file may have had the texture as .tiff i'll have to have a look...
 
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