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<SceneryObject
lat="52.592818068"
lon="-1.935612151"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="VERY_SPARSE">
<Effect
effectName="Cntrl_ES-churchbells.fx"
effectParams=""/>
</SceneryObject>
[Library Effect]
Lifetime=5
Version=3.00
Radius=200
Priority=0
[controller.0]
lifetime=0.00, 0.00
type=3
distance=200.00, 200.00
delay=28.00, 28.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
random count=0, 0
effect.0=ES-churchbells, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
[Library Effect]
Lifetime=5
Version=2.00
Display Name=ES-churchbells
Radius=100
Priority=0
[Sound]
Looping=FALSE
MinAttenuationDistance=100
FileName=ES-Bells
[Properties]
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=0.00, 0.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Library Effect]
Lifetime=5
Version=2.00
Display Name=GHD_Barn_Fx
Radius=-1
Priority=0
[Sound]
FileName=barn_fx.wav
MinAttenuationDistance=50.00
Looping=TRUE
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=0.01, 0.01
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Name=Normal Particle Type_Sound
Lifetime=0.01, 0.01
Type=19
X Scale=0.01, 0.01
Y Scale=0.01, 0.01
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.30, 0.60
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.30, 0.30
Fade Out=0.71, 0.71
Rotation=0.00, 0.00
Ground Normal=1
Face=0, 0, 0
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_aurora.bmp
Bounce=0.00
Color Start=255, 255, 255, 1
Color End=255, 255, 255, 1
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- GHD_Barn_Fx_Obj_Plc.bgl -->
<SceneryObject
lat="52.592818068"
lon="-1.935612151"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="VERY_SPARSE">
<Effect
effectName="GHD_Barn_Fx.fx"
effectParams=""/>
</SceneryObject>
</FSData>
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- GHD_Barn_Fx_Obj_Plc-2.bgl -->
<SceneryObject
lat="52.592818068"
lon="-1.935612151"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="VERY_SPARSE">
<Effect
effectName="GHD_Cntrl_Barn_Fx_2.fx"
effectParams=""/>
</SceneryObject>
</FSData>
[Library Effect]
Lifetime=5
Version=3.00
Display Name=GHD_Cntrl_Barn_Fx_2
Radius=200
Priority=0
[controller.0]
Lifetime=0.00, 0.00
Type=0
Delay=3.00, 3.00
effect.0=GHD_Barn_Fx_Main_2
[Library Effect]
Lifetime=5
Version=3.00
Display Name=GHD_Barn_Fx_Main_2
Radius=100
Priority=0
[Sound]
Looping=TRUE
MinAttenuationDistance=100.00
FileName=barn_fx.wav
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=3.00, 3.00
Rate=0.01, 0.01
>Hi Gary,
It (sort of) worked.
After starting a flight near the effect position I heard cackling for a few seconds, then nothing.
Could this is be due to Lifetime=5 in both Library Effects and Lifetime=3 in the Emitter ?
< GaryGB wrote: (IIUC, George meant [Emitter.0] section of the GHD_Barn_Fx_Main_2.fx 'file' was suspect; code as shown is correct, but my original ZIP file was incorrect >
[Library Effect]
Lifetime=5
Version=3.00
Display Name=GHD_Barn_Fx_1-of-1
Radius=200
Priority=0
[Sound]
Looping=TRUE
MinAttenuationDistance=100.00
FileName=barn_fx.wav
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.00, 0.00
Rate=0.01, 0.01
Type=0
Delay=3.00, 3.00
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- GHD_Barn_Fx_Obj_Plc_1-of-1.bgl -->
<SceneryObject
lat="52.592818068"
lon="-1.935612151"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="VERY_SPARSE">
<Effect
effectName="GHD_Barn_Fx_1-of-1.fx"
effectParams=""/>
</SceneryObject>
</FSData>