Okay, thanks. I'll look at color correcting the .bmp. So, to get it to compile after I'm done do I load it as background and then select it and compile?
In SBuilderX, when a group of selected tiles is compiled to BGL by FS SDK Resample, SBuilderX outputs into this folder:
[SBuilderX314 install path]\Tools\Work
...the 1-piece L[filename].BMP along with a matching named L[filename].TXT geo-referencing file and a "Photo01.INF" file when a "Photo01.BGL" is compiled by FS SDK Resample.
CAVEAT: Because
SBuilderX will automatically (and without warning !) over-write the last output file set consisting of a 1-piece L[filename].BMP along with a matching named L[filename].TXT geo-referencing file and a "Photo01.INF" file in:
[SBuilderX314 install path]\Tools\Work
...with any new ones created during any subsequent 'new' BGL compilation procedure, one should
immediately move the current file set into a new working sub-folder location to protect them.
Then, save as a ZIP file, that
original file set output by SBuilderX from which any
copies will be derived.
You will then be editing the
copy of
ex: that
original 1-piece L[filename].BMP.
When you are finished editing that
copy of the 1-piece L[filename].BMP, be certain that it has the
exact same name as the original from which it was derived.
That should allow you to use the same original "Photo01.INF" file output by SBuilderX with the edited 1-piece L[filename].BMP.
FYI: Many FS developers will modify a
COPY of the original "Photo01.INF" file output by SBuilderX 1-piece along with the original L[filename].BMP with a matching named L[filename].TXT geo-referencing file, to utilize different source filenames, Resample parameter values, and often, to expand the feature set for the resulting compiled BGL to incorporate a Water mask and/or Blend Mask ...within a more complex "multi-source" INF file format.
NOTE: The GIS "projection" of a downloaded aerial imagery tile set is also internally changed by SBuilderX during output to:
[SBuilderX314 install path]\Tools\Work
...from the 'comparatively non-distorted' default aerial imagery tile server projection of "
Spherical Web Mercator" (aka “
EPSG:3857”), into a 'comparatively distorted'
Geographic (Lat-Lon) / WGS84 projection
as required by FSX / P3D Resample.
For this reason, SBuilderX may
NOT re-utilize the edited the original L[filename].BMP via "Add Map From Disk", as any such source files must be in the 'comparatively non-distorted' default aerial imagery tile server projection of "
Spherical Web Mercator" (aka “
EPSG:3857”) ...for display as a background map in the SBuilderX work-space.
To manually convert that file set from
Geographic (Lat-Lon) / WGS84 projection back into "
Spherical Web Mercator" (aka “
EPSG:3857”) for display as a background map in the SBuilderX work-space via "Add Map From Disk", would require additional processing via a GIS application, and would require that SBuilderX replace
all those files with new ones via a BGL compilation process ...once again output into:
[SBuilderX314 install path]\Tools\Work
But, that is an entire learning process unto itself, so it may be best to work locally with the copied file set inside a sub-folder, by simply copying FSX / P3D SDK Resample into that same sub-folder; then drag-and-drop the INF file onto Resample to start processing.
When you are ready to test your edits, put the existing / last compiled BGL inside a ZIP file ...and delete the original; otherwise Resample may refuse to create a new BGL under the same name.
I'll say that color correcting it will be a challenge.
Regarding the aerial imagery local FS / P3D color palette matching / color correction process, there are tutorials and pulgins that may make this process easier:
http://www.fsdeveloper.com/forum/threads/how-to-quickly-color-correct-raw-sattelite-images.18417/
http://www.fsdeveloper.com/forum/th...lor-correct-raw-sattelite-images.18417/page-2
https://www.google.com/#q=site:www.fsdeveloper.com+color+correction
BTW: What graphics application do you plan to use for the color correction process etc. ?
Hope this info helps a bit more !
GaryGB