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FSXA sp2/acc black windows

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unitedstates
Hi Everone,

I am getting very dark windows.
I tried lowering the reflecive texures from 35 to 5 on transparency.
And the same amount of darkness appears.

My reflective glass or tranparent bmp's are not working
with sp2 or higher. Works perfect in fs9 and fsx sp1.

Anyone know why?

DG,
 
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this is prob not the answer.....i made some thick plate glass windows...outside

single sided poly.inside cloned , moved short distance,flipped normals..

edges polyed....this gave me thick glass with only an inside and an outside..

but i had accidentally turned off backface cull on object creation..

giving me smoked glass....took me a while to figure out...had to re do...

prob not the prob, as its pretty obvious when making a single sided poly,whether backface cull is on or off.....jim
 
I may be mistaken, but I don't think the transparency value in Gmax has any effect on the exported model.

The transparency is entirely modulated by the alpha value in the diffuse texture (assuming the standard framebuffer blend settings)

That would explain why it works in FS9 and not in FSX SP2.

You will need a fully native FSX material, with appropriate transparency settings
 
Update

I found that the self illumination is the cause only in gmax fs9.

But only if your making windows or using opacity to see through.

So I tried to use opacity on 5% and no self illumination. And its solid
black.

By the way fsx sp1 and lower work great on my usuall way.
So what can I do for sp2 withou using gmax fsx.!!

DG,
 
You need to use FSX materials to get transparency to work in SP2.

Different Self illumination slot
Different Transparency settings

The alternative for simple models might be to use Arno's ModelConverterX to convert materials ... but I'm not sure any animations etc wuld survive with their respective tags intact.
 
The settings of FSX glass is rediculously sensitive. I once was experimenting with settings on glass on the Victory and suddenly it was chrome. I didnt get it fixed for like 3 days.

I'll just boot up into Windows and look up plexi settings and copy it here.
 
My best glass was, I think, in the Epic LT.

As follows;

Top Texture on Plexi diffuse; varied cloudy gold looking texture, replicating gold layer in plexi

Alpha Channel on 'diffuse texture' 151,151,151

Plexi Specular.............. top texture; 0,0,0

ALPHA RGB..................255,255,255



I used a goldish cloudy texture on this bird to replicate a fine gold layer used in expensive jets and fighters. Cuts down on UV burn on the pilots. I think the texture works well.


Now to get the various settings from Gmax... on its way.
 
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OK... I did a 4 pager spread on this in the FSX settings. Its late. I hope I have it in the right order. I can fix that if its not.

Note that to create these 4 pages, I would scroll down a bit, take a screenshot, scroll down more, repeat, till done. So you see, its a huge amount of settings. It must all be perfect also to work right.


Gotta love FS9.....
 
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thanks for all the help!

Thanks for all the help!

I solved my problem.

If you use gmax fs9 and you want glass for fsx sp2.
You set the opacity like normal, but you add self transparency.

Then I found if i want reflective solid parts, dont use self transparency.
So it won't glow at night.

I do like gmax fsx. I just like a way to make a plane to work on all version.

thanks for all the help!

DG:)
 
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Glad you got it working right.


Too bad there isnt a simple button in the material that says 'make this plexi' and then you have simple sliders that say 'less transparent' or 'add reflectivity' etc. All these technical terms and having 6 or 9 similarly functioning systems of tuning for one single material is nerve racking...

Being stuck with my windows not working for over 2 days about sent my eyebrows into histeriah. I could just hear them thinking... 'lets jump for it man! we cant handle the stress anymore!'
 
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