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To improve efficency, FSX SP2 can combine the draw calls of scenery objects that use identical materials.
(Which sometimes stops LOD's from working)
I did a small project for someone who wanted hundreds of different small bombing targets, so I tried to make sure they were all batched.
It does appear that there is a limit of 64K vertices that can be batched (which I sort of expected) - adding more objects to the BGL after this does not display the extra models.
This only affects batched scenery models - animated models and gMax models with empty animation blocks are not batched (and their LODs do work)
(Which sometimes stops LOD's from working)
I did a small project for someone who wanted hundreds of different small bombing targets, so I tried to make sure they were all batched.
It does appear that there is a limit of 64K vertices that can be batched (which I sort of expected) - adding more objects to the BGL after this does not display the extra models.
This only affects batched scenery models - animated models and gMax models with empty animation blocks are not batched (and their LODs do work)