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So as part of an inspirational educational project, we are looking to create a near future SSTO project, think Skylon with crew. One of the first challenges is to try to replicate rocket engines as close as possible. Be able to get the vehicle to 80,000ft at Mach 4.5 in its first stage. After that, we are looking at switching to TerraBuilder’s new ballistic model for orbit, with help from TerraBuilder. All work in progress.
I’ve been messing with the config file and air files for a while now (countless hours in truth) not making much progress. The SDK literature is mind-boggling, not really helping, as a newbie, I have yet to be able to see the matrix. I've looked at what others have done like the X15 models for P3D but I'm not able to find the magic numbers, is this a matter of scripting?
Can we have a conversation about rocket proxies? Can anyone offer any advice on how to tweak the system to best replicate rocket engines? Much appreciated.
I’ve been messing with the config file and air files for a while now (countless hours in truth) not making much progress. The SDK literature is mind-boggling, not really helping, as a newbie, I have yet to be able to see the matrix. I've looked at what others have done like the X15 models for P3D but I'm not able to find the magic numbers, is this a matter of scripting?
Can we have a conversation about rocket proxies? Can anyone offer any advice on how to tweak the system to best replicate rocket engines? Much appreciated.


