Has anyone succeeded in getting specular highlights on a scenery object made with FSDS V3.5.1 and if so how?
I am making a hangar with a corrugated iron roof. I'd like the roof to have a specular effect like "Diffuse with Specular 1" as shown in the FSX Materials in the SDK.
I've tried setting the specular material in FSDS (using the material editor in FSDS) to a mid grey and setting the specular level to 50 as described in the SDK but it doesn't work in FSX. The object still appears with a matt finish.
Had a look at FSDSTweak and the material editor there doesn't even seem to have Specular Level.
Thank you in advance for any assistance possible.
I am making a hangar with a corrugated iron roof. I'd like the roof to have a specular effect like "Diffuse with Specular 1" as shown in the FSX Materials in the SDK.
I've tried setting the specular material in FSDS (using the material editor in FSDS) to a mid grey and setting the specular level to 50 as described in the SDK but it doesn't work in FSX. The object still appears with a matt finish.
Had a look at FSDSTweak and the material editor there doesn't even seem to have Specular Level.
Thank you in advance for any assistance possible.

