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You canBut that's because MCX can add an environment map and I believe you cannot do that in the toolset....

You can. I did it and told about it some time ago here. Not difficult at all.

I seem o find that "No base material Specular" is on in the exported .x file regardless of it being unchecked in blender. Anyone else getting this?

I have a model with 19 textures and having to manually add all the night maps and turn the specular on for everyone each time I export a new iteration is a pita!