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Hi Arno,
I seem to have broken something in ScenProc. If I try and generate buildings on a small subset of data, I get no problems and all buildings show up. However if I try and go for the whole state, only a handful of buildings are generated (like 1%).
First attempt included all vegetation and buildings (I'd done a smaller set sucessfully with the same config), but when I went to scale it up I discovered most of the AGN came back blank (only small blocks of data 1%) were complete.
I then processed the vegetation separately = success
I then processed the buildings and turned off everything except the basics = 1% of buildings rendered
If you want I can send you my source files to play with to try and replicate. I might be able to work around it by splitting the data into chunks for the buildings but I think I may end up with the same problem in the end if I go that route.
I seem to have broken something in ScenProc. If I try and generate buildings on a small subset of data, I get no problems and all buildings show up. However if I try and go for the whole state, only a handful of buildings are generated (like 1%).
First attempt included all vegetation and buildings (I'd done a smaller set sucessfully with the same config), but when I went to scale it up I discovered most of the AGN came back blank (only small blocks of data 1%) were complete.
I then processed the vegetation separately = success
I then processed the buildings and turned off everything except the basics = 1% of buildings rendered
If you want I can send you my source files to play with to try and replicate. I might be able to work around it by splitting the data into chunks for the buildings but I think I may end up with the same problem in the end if I go that route.
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