Volo,
Enjoyed the beer.
Some of the aircraft.cfg [airplane geometry] parameters are eye candy and have no effect of the flight characteristics in the sim. Like the sdk says:
This section has been added mainly for reference. Although you can edit these values by hand here in the aircraft.cfg file, modification of some of these variables will have little to no effect on airplane performance, as the flight model aerodynamic coefficients are all located in the .air file.
A few years back some of us in this forum removed most of the airplane geometry parameters from some long-suffering small airplanes and listed what is actually required for the beast to fly. It was a small list.
http://www.fsdeveloper.com/forum/threads/aircraft-returning-to-level-bank.107248/
If you look through Zskowski's paper for the inputs used in the aerodynamics calculation, the only airplane geometry parameters listed are:
Wing surface area.
Wing mean geometric chord.
Wingspan.
Horizontal tail incidence angle
Elevator deflection
Aileron deflection
Rudder deflection
Wing sweep is eye candy. The sim essentially considers the wing to be a rectangle based on wing area and wing span.
From the aerodynamics standpoint wing_pos_apex_lon is also eye candy, but the sim uses it and wing sweep to calculate CG position.
The CG position affects things like ground behavior. Get the CG too close to the main wheel position and you may be surprised by what happens with reverse thrust going backwards.
However, it does not affect the flight characteristics because they are the result of the flight model aerodynamic coefficients in the air file.
What this is all about is that you can put wing_pos_apex_lon at 25% of the the wing root chord and it will be OK as long as there is no sweep angle in the aircraft.cfg. (and of course assuming that the reference and CG points are at 0,0,0)
But if you want to be more accurate and include wing sweep, you need to have wing_pos_apex_lon correct or WarpD will shout at you!
Roy