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First off, this program is looking great!
Everything is running well in 0.11 except when I try to do a compile from inside the program. My XML (kbwiobj.XML) is located inside a remote directory, yet when I compile it asks for compile.XML. I copied compile.XML to my remote directory to see if it worked. It did parse, but it parsed compile.XML and created compile.BGL. I looked at compile.XML and sure enough it did have my objects placed correctly in that file. So is there a filename problem here?
Another note... I tried to use Update Object to swap one object for another that I had already placed, but it didn't update the model GUID. Thought this would be a nice feature, but I'll do just fine without it.
Great work again Arno!
Matt Perry
Everything is running well in 0.11 except when I try to do a compile from inside the program. My XML (kbwiobj.XML) is located inside a remote directory, yet when I compile it asks for compile.XML. I copied compile.XML to my remote directory to see if it worked. It did parse, but it parsed compile.XML and created compile.BGL. I looked at compile.XML and sure enough it did have my objects placed correctly in that file. So is there a filename problem here?
Another note... I tried to use Update Object to swap one object for another that I had already placed, but it didn't update the model GUID. Thought this would be a nice feature, but I'll do just fine without it.
Great work again Arno!
Matt Perry
I just noticed that veh01 through veh11 are missing. I will use ObPlacer for my own objects primarily, but I do plan on using the default conveyors and cargo lifts. I know I can add them myself by adding their entries into your generic.XML or make my own new XML, but I thought you might want to know. Thanks again!