• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Strange lights effect under roof

Messages
42
Country
ca-novascotia
Hi All,

I am encountering a strange effect, which I cannot explain. In one of my models (see screen shot), there is always an illuminated band on the wall under the roof. The roof is a solid 3D object and the faces extend towards the edge of the roof. There should be no light leaking through the roof, but it always looks like there was a crack in the roof right where it hits the wall. This artifact only occurs in MSFS, not in Blender. Did anyone else encounter this before? Or does someone have an idea what may cause this effect?

Thanks,
Peter

CYOH-wip3-PBR.png
 
If you zoom very close, you can clearly see the gap between the walls and roof, making the model more like a partitioned awning, than a box and if the interior is left transparent to conserve resources, then the upper part of the wall would almost certainly be exposed to a light source that is concealed from above by the (single sided) roof texture.

In the image below, I can see that the horizontal line of the eave, does not extend to the tip of the sloped gable, it actually appears as if you can see the termination of the horizontal roof eave on the surface of the gable fascia. If so, this is kind of an opposite scenario of an untextured interior, in that one might expect the underside of the eaves to be textured and the inside, underside of the roof to remain blank, however it is enough of an anomaly, that it bears inspection, in order to resolve the issue.

CYOH-close.png
 
Yes, i have the very same Problem

Edit. Ah now I understood (what i didn't understand in text at bottom of topic). There is a gap on his pic.

But mine doesn't have ome though. The roof is on the same vertice like the building itself on my model. I've copied the house faces and extruded the roof from that one. So it's basically the same mesh.



Not sure if I understand everything said in the last post. So do you mean one has to model the roof with an inside texture?
 
Guys this bug is well known, it is also with P3D since the arrival of the shadow. It is in all the scenery and at the moment nobody knows how to deal with it (To my knowledge)
 
Hello RK and others,

thanks for your feedback. RK was right, my roof was floating a few mm above the building wall, but I changed that now and it didn't change the issue. @RK: you are a very good observer. The fact that the bottom of the roof did not fully extend to the edge was already fixed at the time of posting. The screen shot was 1-2 days old when I asked my question, but thanks for looking so closely into it. It appears that Cedrice could be right and this is a bug. The effect indeed depends on shadows, and on the angle of the light source.

Thanks all,
Peter
 
Back
Top