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Strange Problem At KSRQ

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philippines
I'm currently working on Sarasota-Bradenton Intl. Airport (KSRQ) for FSX. I'm having a strange problem in just one area of the airport where something appears to be off center in the parking spots I create. I'm attaching a photo which will hopefully be helpful. Thanks!
 

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that's been a common draw problem in FSX,
can happen with all sizes of parking spots,
not sure what causes it and whether its directional or not
i'm sure others have seen this as well
no idea if there is a fix for it............
 
Thanks for that info, Ray. I'd never experienced this before. Guess I'll just have to learn to live with it.
 
I already tried that. Other parking spots in this area of the airport are identical to the one I have pictured. The strange thing is that parking spots located directly opposite the one pictured are off center to the right instead of the left. Very strange.
 
Like Ray says this is a FSX draw issue. It occurs randomly at many airport parking spots for both the grease stain and the loading marks.

If you use the Gate Heavy parking spot you will even see some plane wing outlines that do not get placed on center.

 
Jim,
i've seen them a lot more out than your pic,
I have also noticed you can get different markings on the ground with Cargo spots, even side by side........

At the moment i'm updating PANC so i checked the various parking spots,
the GA ones facing West, oil stains were on the right, the ones in the middle facing South were correct and the ones facing East were on the Left...
 
Jim,
i've seen them a lot more out than your pic,
I have also noticed you can get different markings on the ground with Cargo spots, even side by side........

At the moment i'm updating PANC so i checked the various parking spots,
the GA ones facing West, oil stains were on the right, the ones in the middle facing South were correct and the ones facing East were on the Left...

Ray

I agree that markings can be off much more then I show.

For the Cargo I see 2 different sets of apron markings that are drawn randomly for the loaders.

The only thing that remained the same between the draw of FS9 and FSX is the Lat/Lon of the runways. After that everything else is in a different position (aprons, taxiways, buildings, etc.). Sometimes I think it is the round world that causes some of the draw problems.
 
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