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I have 2 models that I have created in Blender that are both going to be textured similarly. I have exported the UV layout from Blender with both models unwrapped onto one layout. For now the two models each have their own Ambient Occlusion map because I have not been able to figure out how to combine the AO bake in one sheet. Anyway, my question is how will this work using Substance Painter? I am assuming that I can paint each model using the same UV Layout in Substance Painter and it will work? Then when the textures are created how do they get combined between the two and on the same texture sheet for 2 models? I"m not sure how this is supposed to work.


