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Suggestion - Inject Attach Points

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unitedstates
Hi Arno,

Something I've always wanted to do with FS is attach navigation lights to the default boats.

The problem in doing that is it would break the EULA if I were to re-compile the boats and distribute the fixed BGL.

I can think of a lot of applications where having a tool that could inject attach points for FX into scenery BGL's and even MDL's would be helpful.

So basically what would happen is a developer could figure out the XYZ point co-ordinates where they want to attach an effect, and then they can distribute the metadata only maybe alongside an opensource injector.exe that then can inject those attach points into a user's BGL/MDL.

I might do some tests with my default FSX boats and see if I can add the nav lights and see how it looks in sim.

A tool like that could also really help with adding red building height lights (forgive me I need more sleep at this point).

Would that be something others would also find useful?

Dean.
 
Hi Dean,

Would it not be easier to make a second mdl with only the lights and then place it at the same location?
 
I agree with Arno in the case of buildings, but for boats (or other SimObjects that move), adding an attachpoint may be helpful, if they work. I think you may want to look into some sort of delta encoding for that case.
 
Hi Dean,

Would it not be easier to make a second mdl with only the lights and then place it at the same location?

Mainly for objects such as boats or road traffic or even aircraft (such as old style freeware addons with swing wings). Buildings would benefit too, if buildings were wrongly geolocated then it's easier to move the buildings than try and move all the effects you attached as well.
 
It would be useful to be able to attach objects to animations e.g. attachpt_tailhook_hook . This works better than having an approximation of it's position defined in aircraft.cfg.
At present we can add the object but not place it correctly in the hierarchy.
 
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