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Surface problem

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189
Country
hungary
Hi !

I'm working on the FSX version of Turbolet (you can find a topic in the Showroom), but I have a problem with the surface of the fuselage after cutting out the side windows with Boolean operation. On the first image, you can see the "bad-smoothed" surface. Is there a better way to avoid this error instead of Boolean ?

ablak_1.JPG


ablak_2.JPG
 
If you view your model as a mesh, triangulation might be more evident.

This is the form it will be compiled into also ... so closer to what you'll end up with.
 
As HCornea states, your triangulation will cause such appearances 'and' you can adjust the triangulation. Convert the model to Editable Poly, go to Polygon mode (if you are using Max or Gmax, that is) and down below on the right hand control panel / polygon mode panel, click the 'Edit Triangulation' and play around with the poly triangles in those 'odd shadow zones'.

Lessening the amount of Vertices might help in some cases. Boolean cutting can produce TONS of excess Vertices. So can Shape Merge cutting.

This is why I like to create Templates from things like side views, and cut them manually, one Vertice at a time. It ends up being cleaner and more precise. You can get so good that you can cut out windows from a mapped fuselage and not have to remap it. Thats how clean it can be. No vertices are moved or welded, so its a pretty solid technique.


But.... For now, your windows are already cut. Adjust the triangles and see if you can get some of those shadows to disappear.

Small tip. Shadows are sometimes caused by very long, thin triangles. If you create a center 'hub' Vertice between zones, you can take away some of the shortness of triangles by linking them to center zone Vertices. Sophisticated windows (with alot of Vertices) can sometimes use some extra mid zone Vertices to ease this from happening.


Hope that helps.

EDIT: Nicely cut windows, by the way. :)


Bill
 
Last edited:
Hi !

I worked out this little bug with your "hub" technic, the final result is satisfactory for me :) Additionally I made a rubber frame for the side windows : selected the border edges of the side windows, made a Splinefrom it, in Render settings I've added a 0.005mm thickness for it, and convert it to Poly and added a TurboSmooth modifier to it. On the first picture left side you can see the rubber frame, on right side the base of the frame. With this rubber Smoothed rubber I can hide the "ugly" corners of the windows border :)

ablak_3.JPG


And the final result in FSX :

2012-2-1_12-42-7-200.jpg
 
Hey!

That is one of my tricks, the infamous rubber gasket trick. I do this on interior door edges.

Looking good man!
 
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