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Taxilines flickering problem

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37
Country
italy
hi guys,

aim working on OTBD (Doha international airport), and till now i didn't have any big problem to designing it but when i created taxilines, those wont show me like ground polygon because they fliker, i don't know what is the problem, aim attaching a pic of the taxilines, i hope someone can help me and tell me why those taxilines are so ugly. The out put files are tweaked as the tutorial in this forum shows and compiled with fs2002 gamepack.


best regards and waiting for you replies.

bilal
 

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Hi,

Do they only flicker in the distance? Then it could be that it is because of the width of your taxilines, if they become less than 1 pixel in the distance it can look like flickering. Or does it also happen at short distance?
 
thanks arno for you very quick reply,

i have attached another pic and i think when they are far they flicker, you can see in the second pic, when aim near they looks pretty good but when i go far they flicker.


aim vorried about this problem because after so long time i found a way to create taxilines in fsds but they don't work properly
 
thanks for you reply,

i really don't know what is anti-aliasing and how to udjust it, maybe it could be that because sometimes my airplanes also flickers on borders so maybe, is anti-aliasing, but i don't know how to repair it and where i will find this program of ant-aliasing to udjust it, if someone can tell me plz it could be very helpfull for me.
 
guys to explain you well i have decided to make two different pics.

in pic 1 : the plane is on rwy at HDG 336 and the flickering looks fine or less

in pic 2 : the plane is on same at same position but at HDG 345 and the flickering looks duble and ugly

so maybe this could help yuo to undestand my problem!!!!!!!

i can't find a solution to it.

best regards
 

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Hi,
It seems it has nothing to do with flickering. It's just an aliasing issue.
Check and activate antialiasing - soft or hard - in order to get a better rendering
 
thank you sir,

sir what are the best antialiasing softwares or settings for NVIDIA GF 8400 GS or FS and where i can download them ??


i will look forword for someone to reply me hehehe
 
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sorry sir but its hard to explain but i will try to make a tutorial its not difficult to make those taxiline in FSDS, but problem is that i would not be able to explain, because off my english which is not so good....

and ARNO, ALAIM, and other mebers of this FORUM thanks very much for your help, i find out the solution by upgrading my grapic card drivers, and taxiline now looks good, i will post in showroom my scenery as soon i feel that is good looking, thanks allot for your supports and helps.

BILAL
 
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That would be nice, thanks. I am mainly courious about how you make the curves. My name is Kjartan as you can see below. :)
 
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Hello guys,

first of all HAPPY NEW YEAR to all members;

coming to the point today while i exported my terminal of OTBD, and run the fs i got some strange things to see, i mean after sometime all my textures gets into a BIG BLUR, i don't know what happend but only thing that i know is that before exporting my terminal into fs, i had JOINED all parts into 1 part and named it as TERMINAL_LOD_100 in order to ceate LOD for my terminal, and than created my model and placed with EZ SCENERY, now the question is that why i get all those texture blured after some seconds?

i need your help guys im attaching two different images 1 normal and 1 of blured textures..
 

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Hi,

Which FS version are you working with? It seems like the wrong mipmaps gets selected. But what you can do about it depends on the FS version you made the MDL files for (FS2004 or FSX).
 
ARNO SIR you always reply quiqly thanks very much,

im using FS2004 for the scenery and for making MDL files with makemdl 2004 directly from FSDS and for ground poly i use mdl2002 and than tweak the asm file, but question is that LOD is correct or not? because before terminal exporting i didn't come with this problem, i hope you can help me.......



THANKS AGAIN
 
Hi,

I don't think that your problems are due to the LOD, it is more an issue of the wrong mipmap of the texture being displayed. This happens more often with FS2004 MDL files, as MakeMDL sometimes does not calculate the texture scale correctly on export.

If you have my MDL Tweaker tool you can use it to correct the value of the texture scale to see if that fixes it.
 
than again ARNO,

yes i have your mdl tweaker but for now i need to learn it because idon't know to ue properly. Last question is that if i try to remove all mipmaps from my texture will it work fine?

otherwise i will look here in the forum for some threads about your mdltweaker.

any way thanks again for you reply and wish you a HAPPY NEW YEAR.
 
ARNO,

i have tried to remove the TERMINAL and it don't give me blur any more, i don't know what is wrong in the terminal which calls the blur but anyway thanks very much for your help.
 
Hi,

In your screenshot only the terminal looks blurry, or did all textures go blurry?

If the last happens check if all your textures are in DXT format with mipmaps. Mixing different formats can result in blurry textures.
 
yes ARNO,

only terminal and FS default terrain gets blurred, other buildings and custom made ground don't blur, i check now all textures and lets see if the problem is regarding textures.

thanks.
 
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