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I'm trying to build an airport in FS2004 using GMAX and FS2002 gamepack techniques for my runways, taxiways and ramps. In reading through posts on this forum I've found information on laying out these features, but have a few questions.
Making the layout from one reference point, using lines/splines for outlining pavement features appears to be a good method. This link from an older post to a rendering from Nick(Kack911)shows a sample layout in this method:
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=1278&d=1160951079
Questions:
1. To create an outline against a background aerial photo in GMAX, does the image need to be projected in lat/lon WGS84, or is this needed only for use in LOD tiles created by the FS resample tool?
2. At taxiway intersections, where there are curved fillest in the pavement, what is the best way to apply textures to these non-uniform shapes. Can tiled concrete or asphalt textures still be used, or does tiling only work for rectangular shapes?
3. I understand that pavement markings (lines) can be placed using the loft technique, so curved segments shouldn't be a problem. However, if you have a higher poly layer for cracks and dirt, how would that be done for a curved path (for example where a taxiway path/line curves to join another taxiway or runway)?
Thanks in advance for any assistance!
Mark
Making the layout from one reference point, using lines/splines for outlining pavement features appears to be a good method. This link from an older post to a rendering from Nick(Kack911)shows a sample layout in this method:
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=1278&d=1160951079
Questions:
1. To create an outline against a background aerial photo in GMAX, does the image need to be projected in lat/lon WGS84, or is this needed only for use in LOD tiles created by the FS resample tool?
2. At taxiway intersections, where there are curved fillest in the pavement, what is the best way to apply textures to these non-uniform shapes. Can tiled concrete or asphalt textures still be used, or does tiling only work for rectangular shapes?
3. I understand that pavement markings (lines) can be placed using the loft technique, so curved segments shouldn't be a problem. However, if you have a higher poly layer for cracks and dirt, how would that be done for a curved path (for example where a taxiway path/line curves to join another taxiway or runway)?
Thanks in advance for any assistance!
Mark
