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Hi folks!
I'm quite new to scenery development and have a question regarding the exclusion of terrain data in FSX.
I know that all vector data is split up in QMID cells. But how do I know the coordinates of each of these cells? I tried to find out by using tmfviewer, but I don't know what BGL to load for the cells to show up.
And another question: how can I exclude all terrain data (mesh, coastlines etc)? I know how to do it in SBuilder, but I want to write my own "source file" and compile it with shp2vec - I couldn't find a proper example in the SDK, so if someone could give a short explanation of how to do!?
Thanks in advance,
Bernd
I'm quite new to scenery development and have a question regarding the exclusion of terrain data in FSX.
I know that all vector data is split up in QMID cells. But how do I know the coordinates of each of these cells? I tried to find out by using tmfviewer, but I don't know what BGL to load for the cells to show up.
And another question: how can I exclude all terrain data (mesh, coastlines etc)? I know how to do it in SBuilder, but I want to write my own "source file" and compile it with shp2vec - I couldn't find a proper example in the SDK, so if someone could give a short explanation of how to do!?
Thanks in advance,
Bernd

