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Terrain SDK and its problems...

mcq

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germany
Hi there,

I tested many times different rawfiles with different coordinates to make a new mesh-bgl with terrain SDK, but: It seems that you can only make a terrain if you fill a complete LOD?-Tile, otherwise the entire tile will be set to 0ftMSL and only your part will show more or less correctly.

Is there any possibility to make a raw-file which has parts being "transparent", that means FS uses there the old mesh?

Or has anybody a tutorial or a documentation which relates to this topic?

Thank's!
 
Take a look on Using Multiple Overlapping Source Files topic in Creating Terrain.doc from Terrain SDK. It covers your question.
 
Hi mcq.

The short answer is no. Unlike landclass or photoreal, there is no magic number to make a transparent value to fill up the remainer of the data, to allow previously installed mesh to "show through".

The SDK describes a situation in which you can use sources of varying LOD to fill up the quads, as Stranger indicates, but the mesh may cover over what is already there.

Here's what I do NOT know.

If you have LOD8 mesh already installed, and use a homemade mesh that is LOD10 in part, and LOD5 in the remainder... What exactly shows in the sim?

The LOD10 + LOD5? The LOD8? The LOD10 + LOD8? LOD10 + LOD8 + LOD5 ( depending on your distance to the mesh )?

Experiment.

Dick
 
@ rhumbaflappy:

Yes, then I was right... :(

@ Stranger:

This section of the SDK's documentation is interesting, but it seems that you have to have BOTH files: the 75m- and the 1km-Mesh; but I of course have NOT the basic mesh... and I don't want to fix the user to ONE special mesh; if he wants to install a more detailed basic mesh, the part where my mesh will be should also be more detailed and not the old 1km basic mesh...

As I said: I thought so yet that it is not possible; I just want to ask... ;)
 
Hi Marcel,

I don't know how big the area is you want to add your new mesh to? If it is very small you could try to alter it locally with LWM flattens or so (and Ground2k4 also had some sort of remesh function that worked on smaller areas if I remember correct).
 
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