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Hi there,
I tested many times different rawfiles with different coordinates to make a new mesh-bgl with terrain SDK, but: It seems that you can only make a terrain if you fill a complete LOD?-Tile, otherwise the entire tile will be set to 0ftMSL and only your part will show more or less correctly.
Is there any possibility to make a raw-file which has parts being "transparent", that means FS uses there the old mesh?
Or has anybody a tutorial or a documentation which relates to this topic?
Thank's!
I tested many times different rawfiles with different coordinates to make a new mesh-bgl with terrain SDK, but: It seems that you can only make a terrain if you fill a complete LOD?-Tile, otherwise the entire tile will be set to 0ftMSL and only your part will show more or less correctly.
Is there any possibility to make a raw-file which has parts being "transparent", that means FS uses there the old mesh?
Or has anybody a tutorial or a documentation which relates to this topic?
Thank's!

